Version 2 Release - Render Scale & Minor Fixes


Version 2 has been release, providing render scale options (which can help improve performance), as well as other fixes.


Changelog:

  • Player voids out when leaving the map boundaries.
  • Fixed pre-activated elemental switches becoming disabled when hit by any element that doesn’t activate them (torches being put out with ice and earth, frozen water tubes unfreezing with wind and earth).
  • Altered water tube placement in the one-way room to avoid a soft-lock from just shooting Freeze Blast at the wall outside. (it’s still possible to lock yourself out of that room, but it’s a lot harder to do it accidentally now.)
  • Altered the HUD layout to better accommodate lower resolutions.
  • “Press Q to switch” now says “Q: swap slots” in order to better indicate what it’s actually doing.
  • Text displayed when near a power pedestal now tells you it’s equipping a specific aspect or element to your main slot, again to better indicate what it’s actually doing.
  • Can now set render scale in the pause menu to 100%, 50%, 33.3% and 25%. Should help to improve performance on weaker computers.
  • Added VSync toggle to pause menu.
  • Power pedestals now update whether they’re grayed out or not when the player swaps power slots.
  • Added rudimentary occlusion culling implementation, togglable on the pause menu. (off by default)
  • Adjusted lighting so that it won’t break on integrated graphics.

This will likely be the final release of this iteration of the project. A future iteration with expanded exploration, as well as the addition of combat, will come later down the line.

Files

Elemental Anomaly (V2) for Mac OSX 54 MB
Jun 02, 2023
Elemental Anomaly (V2) for Windows and Linux 48 MB
Jun 02, 2023

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